ANTHEM - IGN
I was brought onto this project by Formidable Media to help prep it for editing.
This was a very intensively covered shoot. It involved synching up several cameras including the wide, remote handheld cameras, a GoPro for every player and the livestream of their gameplay. All these elements needed to be synched with timecode for every player, including layering on their graphics and their picture in picture heads up displays. Audio from all 4 players and each of their livestreams needed to be synched as well in nested sequences several layers deep within Premiere.
This large task required constant communication with the director and graphics designer during the prepping process, to make sure style and brand guidelines were adhered to properly, and the edit would hold up once work began on it proper.